Godendag 2012
Twelve
DBM teams at Richard Bodley Scott’s Godendag event
this year – two fewer than last year. An interesting mix of armies, with a trend to massed infantry – huge
numbers of pikes and warband in some armies. But the winners were French Ordonnance who relied on manoeuvrability plus hitting
power, rather than a steamroller.
There
were four teams from SELWG and, coincidentally, Russ King and I played them
all. All four games were interesting,
exciting and very sporting.
Russ
and I decided to try something different and used Palmyrans
with a large fortress, The idea was to
garrison the fortress strongly with Bd(I), Bw, Ps and artillery, deploy only a few LH (including a
4-element Arab allied command), and flank-march with the two strike commands. These had Kn(X)
cataphracts, plenty of light horse and lots of bows.
We
put the plan into effect against Middle Imperial Romans in the first game. The invaders placed a road and steep hills,
which covered much of their right flank, but we continued with our plan which
nearly worked. The Romans held the hills
with auxilia, kept their strong force of legionaries
stationary in the centre, and prepared to meet our flank march on their left
with their mounted command plus artillery.
They evidently had no intention of attacking our fortress, or even
chasing the light horse. The first flank
march arrived on the Roman right. The
infantry faced off the Roman auxilia, who stayed on
their hills, while the cataphracts and light horse galloped across the front of
the immobile legion towards the other flank.
Two turns later the other flank march arrived with devastating effect;
archers took some loss from artillery but soon closed and destroyed two Art(F) elements.
Light horse pinned the Roman mounted troops and cataphracts, some from
the opposite flank, beat cavalry – assisted by a shower of arrows. One large Roman command broke, but the Romans
scored a late equaliser by killing two Arab LH and
breaking our allied command. Ended 5-5, with the Palmyrans on the
front foot.
The
second game was against Early Imperial Romans.
This was similar except that the Romans also had a flank march – Arabo-Aramaean allies with huge numbers of Bw(I). These chased one of our flank-marches on, and
the Palmyran force was at a hopeless disadvantage,
destroyed to a man in return for fairly light casualties on the Aramaeans. Our other
flank march inflicted damage on the Roman cavalry, and there was now a battle-line
across the width of the table, facing to our left. At the start of the last bound it appeared
that no commands were in danger and the game looked to be timing out at 4-6 –
but a disastrous run of low dice resulted in 5 bow elements dying against
single-ranked auxilia, breaking a Palmyran
command so we crashed to a 0-10 defeat.
More
Romans on Sunday morning, this time Late Imperials, and we invaded so the fortress
and artillery didn’t appear. Without its
walls our C-in-C’s command looked very weak, but in the event its Bd(I) and
Bw(O) performed well.
The Romans had a block of Wb(O) which faced cataphracts in our left-centre, with the
legionaries to the left of the warband and a large mounted force plus auxilia on the Roman right.
The auxilia, Ax(O), were aimed at a patch
of rough going but we deployed our Bd(I) there and
promptly advanced out to fight in the open.
The main action was on our left, where the Bd(I) defeated the Ax(O) and our LH supported by archers beat the enemy
mounted troops. That Roman command
broke, but our C-in-C’s command was left one element from breaking and needed
to stay out of trouble. The warband defeated
our cataphracts, whose survivors retreated, and advanced against a mass of Bw(I). Our archers shot well and destroyed 5 of the
12 warband elements, whose flanks were threatened by LH when the game ended at
6-4.
Finally
we defended against Early Armenians – Cv(S), Kn(F) and Kn(I) plus lots of Ax(O), Bows and LH(F), with a Hun allied command of 10 LH(S). We decided not to flank-march and deployed
defensively with our right anchored on the fortress. The Armenians manoeuvred to attack our main
line with their knights while swinging round our left flank with cavalry
supported by light horse, with a force of Ax(O) aimed at a handy patch of rough going on our baseline
where we had 10 Bw(I). The cavalry met a line of cataphracts who
handily defeated them, assisted by arrows from our Bw(I). The Armenian general, rashly in the front
line, was hit in the flank by Bw(I) and killed. That
command broke and the flight of the numerous light horse left the Ax(O),
from a different command, unsupported.
The hapless infantry were cut down by cataphracts and light horse. In the centre the Armenian main attack went
in and our cataphracts and Bw(O) decisively defeated Kn(F) and Kn(I), then destroyed numerous Ax(O)
to break another command. Won 10-0.
One
of the best weekends’ gaming I can remember.