There are three parts
to this document:
1
The DBM 3.2
amendments
2
Explanatory
notes on those amendments
3
The DBM 3.1
amendments with the 3.2 amendments incorporated
DBM Official V 3.2 amendments and clarifications
Richard Bodley Scott/John Graham-Leigh
6 March 2011
Page 9 EXCHANGING MOUNTED AND FOOT ELEMENTS
Add to fourth paragraph: “All infantry shown in Army Lists as compulsorily mounted are instead treated as optionally mounted.”
Page 10 ELEMENT BASING
Add new paragraph after bullets: “All cavalry elements required by Army Lists to be double-based with other cavalry are treated as optionally double-based, except that if they are double-based, both front and rear rank elements are treated and paid for as Cv(O), regardless of the grading specified by the list, and the Army Point reduction for double-based rear rank elements applies.”
Page 11 ARMY SIZE
Add at end of second paragraph: “An elephant-mounted general is Regular where specified by the army list. Such a general counts as Irregular in all respects except for PIP allocation, but is paid for as Regular.”
Page 11 ELEMENT COST
Regular Blades: change cost for S to 8, O to 6, I to 4, F to 6, X to 7
Irregular Blades: change cost for I to 3
Regular Auxilia: change cost for S to 4.5, O to 3.5, I to 2.5, X to 3.5
Page 12 TERRAIN CHOOSING
Numbered paragraph 2: add to last bullet: “The first compulsory road placed counts as 0 feature equivalents.”
Page 16 PLAYER INITIATIVE POINT DICING
Last +1, first bullet: insert after “knights”: “war wagons or elephants”. Insert after parenthesis: “hordes or expendables”.
Page 22 REAR SUPPORT
Add to first paragraph:
“Where the new (DBMM) army lists specifically allow rear support by a different grade of the same type, such as Pk(I) supporting Pk(O), this is allowed in DBM. Exception: Sp(O) cannot support Sp(S) even if this is specified by the army list.”
Delete bullet concerning Wb(S) or (O)
Page 23 COMBAT OUTCOME
If an element’s total is less than that of its opponent, but more than half
Para 9 (Warband): add after “elephants”: “Warband (S) or (O) fighting knights, (S) camelry or elephants to their front instead recoil if supported by 2nd, 3rd and 4th ranks of (S) or (O) warband.”
Explanatory Notes
The DBM 3.2 amendments started in 2009 as the SW House Rules. The changes, and the reasons for them, are explained below.
1 Army Points
Reduce the cost of Reg Bd(I) to 4 AP, and Irr Bd(I) to 3 AP.
Bd(I) are now significantly worse than in previous versions of DBM – they cannot receive rear support from or give rear support to Bd and are still “quick-killed” by knights etc. Their cost should be the same as Sp(I).
Reduce the cost of Reg Bd(O) and (F) to 6 AP, and that of Reg Bd(S) to 8 AP.
This is specifically intended to make legionary-heavy Roman armies more viable; such armies have a long history of under-achievement in DBM. The change will be significant only for armies with large numbers of Reg Bd – those with only a few, such as some late medieval armies, will benefit marginally.
Suggested by Paul Apreda: reduce the cost of Reg Bd(X) to 7 AP.
Suggested by Mark Lewis: reduce the cost of all Reg Ax by 0.5 AP. Reg Ax(S) become 4.5 AP, Reg Ax(O) 3.5, Reg Ax(I) 2.5, Reg Ax(X) 3.5.
Reg Ax have no fighting advantage and only a small manoeuvre advantage over Irr Ax – worth less than a full AP which represents between half and a quarter of the Irr Ax cost.
2 Rear support factors
Suggested by Hammy Hamilton: rear support by 3rd and 4th ranks of Wb no longer adds tactical factors against mounted troops. Instead, Wb (S/O) supported by 3rd and 4th ranks recoil (instead of being destroyed) on less against knights, elephants or Cm(S). This treats deep Wb similarly to 2-deep Bd and Sp, and gives cavalry a chance against them.
Rationale: the change to 3 supporting ranks has made Wb very strong against Kn and immune to Cv. The proposed change will leave the Wb resilient but much less likely to destroy mounted troops.
Where the new (DBMM) army lists specifically allow rear support by a different grade, such as Pk(I) supporting Pk(O), this is allowed in DBM. Exception: Sp(O) may not support Sp(S) even if this is specified by the army list.
The exception, suggested by several players, is to reflect
historical practice (whereby the best hoplites formed up and fought together)
and to avoid Spartan armies obtaining unhistorical benefits.
3 Army Lists
Suggested by Mark Lewis: all infantry shown in Army Lists as compulsorily mounted become optionally mounted. For example, French Ordonnance archers become Reg Bw(S) at 7 AP, with an option to make them mounted infantry at an additional 1 AP.
Most mounted infantry left their horses with the baggage. They did not usually ride on the battlefield.
Suggested by Peter Feinler: all cavalry elements required by Army Lists to be double-based with other cavalry are treated as optionally double-based. If they are double-based, both front and rear rank elements are treated and paid for as Cv(O), regardless of the grading specified by the list. The AP reduction for double-based rear rank elements applies. This applies to only five lists: Hsien-Pi, Early Byzantine, Maurikian Byzantine, Thematic Byzantine and Rshtuni Armenian.
4 Terrain
Suggested by Peter Feinler:
a compulsory road counts as 0 feature equivalents. This prevents the situation whereby a
defender with a compulsory road but no other compulsory features has only 2.5
5 PIP expenditure
Suggested by Peter Feinler: El, Exp, Irr WWg and Hd expend 1 additional PIP for a third march move in a bound even when in single-element column. This puts clumsy troops on the same basis as Kn in this respect.
6 Elephant-mounted generals
Suggested by Peter Feinler: an elephant-mounted general is Regular where specified by the army list. Such a general counts as Irregular in all respects except for PIP allocation, but is paid for as Regular.
JGL 6.3.2011
DBM Official V
3.2 amendments and clarifications
Richard Bodley Scott
DBM 3.1 27/2/05 (Erratum
corrected 2/6/05)
Amended as DBM 3.2 6/3/11
with approval of Richard Bodley Scott
P.5
KNIGHTS Exception (X). 2nd sentence.
Replace with:
“They are treated
as (S) knights when shot at by
bowmen or naval, or in close combat to their front against light horse, spears,
pikes, or bowmen, as (I) knights in
close combat to their front against knights except (X), expendables or warband, otherwise as (O) knights.”
P.5
CAVALRY.
“Either all
combining bow with lance, such as Avars or
Belisarius’s boukellarioi, or lacking lances but on
partially protected horses, such as Saka nobles or
many Sassanids, or with handgun.”
Ordinary
(O). 1st sentence.
Replace with:
“Depicted with
lance and trained to fight in a formation mixing ranks armed with lance and
shield or with bow, such as later Byzantine cavalry, or riding unprotected
horses and armed with javelins and usually shield, such as the majority of
ancient cavalry, or with bow and spear, such as early Achaemenid
cavalry, or with bow and sword, such as most Belisarian
Byzantine cavalry and medieval Persian cavalry, or armed with lance but relying
on fencing skills rather than the impetus of their charge, such as Arab cavalry,
or with halberd or crossbow.”
P.6
BLADES Exception (X). Last sentence. Replace with:
“They are treated
as (S) blades when in close combat
with knights or (S) camelry to their front, and can be supported against these
by a second rank element of (X) blades,
also counting as (S). They can only
support or be supported by (X)
blades. If expressly required by their army list to be mounted on a double
element base, they are treated as (O)
blades when in close combat to their front with troops other than knights or (S) camelry.
In all other circumstances, except for impetuosity [See P.19], they are treated
as (F) blades.”
P.9
BAGGAGE. 7th sentence. Replace with:
“Only mobile
baggage can move.”
P.9
FORTIFICATIONS. Insert
after “The smallest gap permitted between non-continuous fortifications is 1
element width.”:
“The angle inside
corners of continuous fortifications cannot be less than 90 degrees nor more
than 270 degrees.”
P.9 EXCHANGING
MOUNTED AND FOOT ELEMENTS. Add to fourth
paragraph: “All infantry shown in Army
Lists as compulsorily mounted are instead treated as optionally mounted.”
Last paragraph. Add
at the end:
“Enemy contacting riderless mounts do not have to make one of the permitted
contacts listed on P.18, and can continue their move after the mounts are
removed.”
P.10 ELEMENT BASING
Double based
elements. Last bullet. Replace with:
·
“If only one element of a double element is
destroyed, the double element is replaced by a single element of the other
element’s type. The surviving single element remains in its original position.”
Add new paragraph after
bullets: “All cavalry elements required by Army Lists to be double-based with
other cavalry are treated as optionally double-based, except that if they
are double-based, both front and rear rank elements are treated and paid for as
Cv(O),
regardless of the grading specified by the list, and the Army Point
reduction for double-based rear rank elements applies.”
P.11
ARMY SIZE.
“Each army must
include 6 baggage elements if 400AP or less, otherwise 8. Baggage
elements must all be assigned to a single on-table C-in-C's or sub-general's
command after deployment. All other elements and generals must be assigned to
commands before the set-up procedure on P. 12 is started.”
Add at end of second
paragraph: “An elephant-mounted general is Regular
where specified by the army list. Such a
general counts as Irregular in all respects except for PIP allocation, but is
paid for as Regular.”
Page 11 ELEMENT COST
Regular Blades: change cost
for S to 8, O to 6, I to 4, F to 6, X to 7
Irregular Blades: change cost
for I to 3
Regular Auxilia:
change cost for S to 4.5, O to 3.5, I to 2.5, X to 3.5
P. 12 TERRAIN
CHOOSING.
“1. The invader
can choose whether or not to provide and position one only of the following:
·
If he has
at least 2 naval elements, a WW along one short table edge. Unless a WW is
listed as compulsory for the defender’s army, he can only do so if he dices and
scores 4, 5 or 6. If a WW is listed as
compulsory, he can place one without dicing, but is not obliged to do so. A
different non-water-feature option can be chosen if dicing is unsuccessful.
·
A
river flowing from one long table edge to the other. Unless a
Rv is listed as compulsory for the defender’s army,
he can only do so if he dices and scores 4, 5 or 6. If a Rv is listed as compulsory, he can place one without dicing,
but is not obliged to do so. A different non-water-feature option can be chosen
if dicing is unsuccessful. If a river is placed, a second dice is thrown. The
river must be entirely between 250p
plus 50p times the score on this
dice and 600p plus 100p times its score from the short
table edge.
·
A road
from one central sector table edge to the other, plus 0 or 2-3 feature equivalents
of entirely steep hills. Such hills can include a full or partial covering of
Wd, V, O, rocky ground or brush if permitted to the defender, but the whole
hill counts as DGo, and as a
H(S), so does not satisfy a requirement for other types of compulsory terrain.”
“2. The defender
now provides and positions 2-3 feature equivalents of his choice. His choice
must include 1 feature (of 1-1½ feature equivalents if an area feature) of each
compulsory terrain type not yet present. For the purpose of this total only, these
count as half their actual feature equivalents. His terrain is positioned in
two phases (i) compulsory features (ii) optional features.
In each phase, WW, river and BUA/fields must be placed first. He is restricted
to:
·
One
WW, and only if none is already present and (if the army list book allows a BUA
to his army) he positions a BUA in contact with it. Unless it is compulsory, he
can only include a WW in his terrain selection if he dices and scores 5 or 6. A
different option can be chosen if dicing is unsuccessful.
·
One river
flowing from one short table edge to that opposite, or to a WW, or to an
attacker-positioned river. Unless it is compulsory, he can only include a river
in his terrain selection if he dices and scores 6. A different option can be
chosen if dicing is unsuccessful. If dicing is successful, divide the table
depth equally into four and dice again. The river cannot go outside the
indicated zone: 1 - zone nearest defender, 2,3 -
central zone nearer defender, 4,5 - central zone nearer invader, 6 - nearest
zone to invader.
·
One
BUA, and only if in contact with a WW, or, if there is none, in a flank sector
or placed so that a gateway or included road links with an invader-placed road.
The BUA (or any incorporated hill) must be positioned in contact with the defender’s
rear table edge unless he dices and scores 5 or 6. If dicing is unsuccessful he
must place it in contact with his rear table edge. The BUA and any fields must
all be entirely within 1 sector.
·
Up to
2 external roads, and only if they link with a BUA or join/cross a previous
road, or roads are compulsory. The first
compulsory road placed counts as 0 feature equivalents.”
“3. An invader who has not yet placed any
terrain can now choose and position 0-1.5 feature equivalents of area features
permitted by the defender’s list (not BUAs).
“A 2nd dice throw
decides the position of the feature within the sector: 1,2 it must touch a
table edge or waterway, 3,4 its nearest part must be between 100p and 300p from the nearest table edge or waterway edge, 5,6 no part can
be within 300p of any table edge or
waterway edge.”
“For movement and
combat, an element that is in more than one type of going is treated as in
whichever would slow cavalry more. For visibility, an element that is in more
than one type of terrain is treated as in whichever would reduce visibility
less.”
“A hill is a
single feature whether some or all of its slopes are steep, rough or covered
with woods, vineyards, orchards or olive groves, or all are gentle and bare.”
P.13
“Only one can be
used, occupying the full length of a short table edge, and extending anywhere between
a minimum of 300p and a maximum of 300p plus 100p times the score of one dice inward from that table edge. No
more than half can extend more than 600p
inward.”
Insert new
sentence after 2nd sentence.
“It counts as 1
feature equivalent.”
“Each counts as 1
feature equivalent.”
P.15
DEPLOYMENT.
“Each side's first
command must be the one with the largest total number of elements, excluding
baggage and ambushers.”
“All non-baggage elements
of a command must deploy within a notional rectangle, which:
·
Must
be parallel with the battlefield edges.
·
Cannot
intersect or be inside another friendly command’s rectangle.
·
Can be
in contact with another friendly command’s rectangle. Elements of one command
can be deployed in contact with elements of another friendly command.”
Add new paragraph
at the end:
“After both sides
have deployed all on-table troops except ambushers, each side assigns all their
baggage to one on-table C-in-C's or sub-general's command.”
P.15 OFF-TABLE
FLANK
“A C-in-C cannot
flank march, nor can baggage.”
“If both sides
have a flank march on that flank, the two commands’ total numbers of elements
are compared.”
P.16 PLAYER
INITIATIVE POINT DICING
Last
+1. Replace with:
“+1 If a marching
group is marching for a fourth or subsequent time that bound, or for a third
time if it includes any of the following:
·
Any
knights, war wagons or elephants (other than a general and any troops double
based with him), or hordes or expendables in any formation.
·
Any
irregulars (other than skirmishers) not in a single element wide column.”
P.16 UNRELIABLE
ALLIES. (b). Replace with:
“(b) If he is
irregular and of a different nation to the main army, or if regular or
irregular and of the same nation in a civil war, his command will change sides
and become a committed enemy command if any of its own side’s commands become
demoralised.”
P.17 Group moves:
“line up with enemy who are within 1 base width [See P. 18],
nor mounting, dismounting, disembarking
or embarking.”
“No element can
end further to its rear than its position prior to the formation change (but
after any initial 180o turn).”
P18. Movement Restrictions.
“In the following
circumstances moves which would not normally be permitted, are permitted to
allow troops to line up with or contact enemy:
·
When a
single element or group moves within 1 base width of enemy, one sideways shift
of up to half an element width is permitted if it is necessary to line up the troops so that a move straight
ahead (this bound or in a subsequent bound), without any further sideways
shift, would allow at least one element to make contact with the enemy as
specified in paragraph 4 below. Such a shift does not itself prevent a move
from counting as entirely straight ahead. If, however, a wheel is also required
to line up with the enemy, the shift can be performed before, during or after the
wheel. The normal rules for crossing the enemy front are suspended during the
shift unless the move ends with any element in front edge contact with an enemy
flank or rear. If the move is otherwise entirely straight ahead or by a group,
the shift is disregarded for measuring move distance.
·
Several
single element or group moves can be made simultaneously to allow contact with
an enemy element or group, but only if none of the moving elements or groups
could contact enemy without the others moving first, and all moves can be
carried out without any element or group interpenetrating another.”
“When an element
which is not part of a group or which is part of a group entirely of
skirmishers is contacted by the front edge or by the front corner only of an
enemy element which is part of a larger group whose whole move was entirely
straight ahead (without any sideways shift), it must immediately pivot and/or
shift sideways as needed to exactly face the element contacting it the most,
unless any of the following apply:
·
No
part of it is straight ahead of any part of the contacting element’s front
edge.
·
It is already
in contact with enemy.
·
It is
defending fortifications or the edge of a terrain feature.
·
It is
of a type that does not turn to face flank contact.
·
This
will position it so that a recoil would meet a friendly element it could not
pass through or push back enough to fully recoil, or a flee move from combat
would take it off table. This exception applies even if recoil or flee is not a
possible outcome.
·
There
is insufficient space for it to pivot or shift. In this case, an element of
skirmishers contacted by foot must still pivot or shift if sufficient space can
be made for it to do so by the moving group being moved straight back to make
room.
If such an element
is in even partial edge to edge contact with another friendly element other
than of skirmishers, it need not pivot, but must shift sideways to line up. The
player whose bound it is chooses the order of multiple pivots/shifts.”
“If the enemy is
not required to pivot or shift sideways as above, the following restrictions
apply to all tactical, spontaneous advance or pressing forward moves:
·
Troops
can only move into contact with enemy if a single element or at least one
element of a group ends in one of the following positions.
o
Front
edge in full contact with an enemy element’s front edge and front corner in
contact with that enemy element’s front corner.
o
Front
edge in at least partial contact with an enemy element’s flank edge and front
corner in contact with that enemy element’s front corner. [Fig. 6.]
o
Front
edge in full contact with an enemy element’s rear edge and front corner in
contact with that enemy element’s rear corner.
o
In
right-to-right or left-to-left front corner to front corner contact with an
enemy element, and facing the exact opposite direction.
o
In
partial or complete side edge to side edge contact with an enemy element.
o
In front
corner to front corner and side edge to side edge contact with a friendly
element whose front edge is in contact with an enemy element’s flank or rear
edge as specified in the 2nd or 3rd bullet above.
·
No
element can move into contact with an enemy element’s rear unless it starts
entirely on that side of an imaginary line prolonging the rear base edge of the
enemy element. [Fig. 5].
·
No
element can move into contact with an enemy element’s flank unless it starts
partly or entirely on that side of an imaginary line prolonging the side base
edge of the enemy element, any part not on that side of the line being behind
the enemy rear. [Fig. 5].”
P.18 MARCH MOVES. Replace
whole paragraph with:
“March movement by
land or water differs from tactical movement in that, there being no enemy in
the immediate vicinity, it is assumed to be continuous
and to include movement during the preceding enemy bound. Except as specified
on P.16 a march move expends the same PIPs as a tactical move. It is identical to a tactical move
except that:
·
Normally,
it cannot start or go closer to known enemy than 200p, and ends immediately on discovering previously unknown enemy
within 200p. However, this distance
is reduced to 50p if all of the
following apply:
o
The
movers are entirely unmounted foot or unmounted foot plus a mounted general and any troops double
based with him.
o
The
enemy are entirely skirmishers, or any type if not
part of a group.
o
The
enemy total less elements than the number of elements in the moving group’s
front rank (even if this is not level).
Any march move that goes closer to known enemy
than 200p, as permitted by the above
exception, must be entirely straight ahead. It must stop as soon as it has the
required number of known enemy elements within 200p. [Fig. 16.]
·
An
element can make or join in as many march moves during each bound as there are
sufficient PIPs for, but cannot also make a tactical
move that bound.”
P.18 HALTS. Add at
the end:
“Halts and moves
are mutually exclusive. No element can take part in a halt and also any
tactical or march move in the same bound.”
P.20
MOVING THROUGH FRIENDLY TROOPS OR GAPS.
“Except when
contracting a group into a column, no element can enter a gap less than 1
element wide between elements it could not interpenetrate in the direction
moved and/or fortifications or impassable terrain, unless while it is in the
gap it moves straight ahead or straight back and stops when it meets any
obstruction that it cannot pass through; if moving straight ahead, it must end
its move in contact with enemy; if moving straight back, it must end its move
out of the gap and cannot end its move in contact with enemy. (Note that an
element moving sideways out of the middle of a single element wide column can
do so because it is leaving the gap not entering it.)”
·
“Any land
troops can pass through (I) hordes
in any direction, the hordes being destroyed as the interpenetration starts.”
·
“Foot
elements passed through by knights, (S)
camelry or expendables flee.”
P21. DISTANT SHOOTING.
“Artillery,
bowmen, war wagons (S) or (O), elephants (X), ships (S), (O) or (X), galleys, and boats (S)
or (X) within range and which did
not march or flee this bound can shoot at any 1 enemy element any part of which
is visible inside an imaginary rectangle extending 1 element base width either
side of the shooting element’s front. [See Fig. 10b.]”
“Shooting is not
permitted if shooter or target is:
·
in close
combat.
·
providing
rear support to an element in close combat.
·
in full front
edge to rear edge contact with an element in close combat.
·
overlapping
an enemy element which is in close combat to its front.”
“A second rank
element of bowmen can aid the shooting of the front rank element or that of the
element it is aiding, but only if all of the following apply:
·
Both
ranks are bowmen, armed with same type of bow.
·
Both
ranks belong to the same command.
·
The
second rank element is in full front edge to rear edge contact with the front
rank element.
·
Both ranks
are of the same grade, or the front rank is (X) and the rear rank is (S)
or (O) mounted on the same base.
·
Neither
rank is in difficult going.”
“If two
targets have exactly equal priority, the player owning the shooting element
chooses which one his element shoots at.”
Add new paragraph
at the end of the section:
“The
player whose bound it is chooses the order of adjudicating shooting combats. If
two opposing elements mutually target each other they must be treated as the
main shooting element on each side, otherwise the owning player chooses which
of his elements counts as the main shooting element.”
P.21
CLOSE COMBAT.
“If an element
which is double based with or providing rear support to friends in frontal
combat with an enemy front edge is contacted to flank or rear by an enemy front
edge, this is treated as a contact with the flank or rear of the front
element.”
“An element in
side edge to side edge contact with the rear element only of a double based
element does not count as an overlap on the front rank element. An element in
side edge to side edge contact with a supporting element only does not count as
an overlap on the front rank element.”
“If it is unable
to conform, the attacker fights the undefended fortification section. If an
assaulting element moves into full front edge contact with an undefended
fortification section on one side of a corner, and an unengaged defending
element is in contact with any part of the fortification section on the other
side of the corner, the defending element moves to defend the assaulted
fortification section at the end of the movement phase. If two assaulting elements
are in full front edge contact with the two fortification sections either side
of a corner:
·
If one
of the sections is defended, the element not faced by the defending element fights
as if a flank contact, except that the defending element is not destroyed if it
recoils.
·
If
neither section is defended, the assaulting player chooses which of his
elements counts as the main attacker and which the flanker.
·
The
flanking element does not pursue over the fortifications if the combat is won
by its side, but does recoil if the combat is lost by its side.”
P.22. RESOLVING
DISTANT SHOOTING OR CLOSE COMBAT.
“Bowmen +4 v mounted, +3 v naval, +3 when shooting at or
shot at by bowmen, +2 v other
foot.
Camelry. +4 v mounted, +3 v naval, +2 v foot.”
P.22
Rear Support Factors.
1st
Paragraph. Replace heading
and 1st sentence with:
“Rear Support
Some troop types
add to their normal combat factor, modify an opposing element’s final combat
score, or benefit from modified combat outcomes if supported to their rear by
friendly elements of appropriate type. These must be of the same command, lined
up with them, facing in the same direction and contiguous with them or an
intervening rank of the same type (but not always grade) as the front rank. Rear
support is not permitted if any rank is of chariots, or in difficult going, or
defending fortifications, or being shot at unless cavalry or knights (I), or has any edge in contact with
the front edge of enemy expendables, or has just moved into close combat
against artillery (S).
Where the new (DBMM) army
lists specifically allow rear support by a different grade of the same type,
such as Pk(I)
supporting Pk(O), this is allowed in DBM. Exception: Sp(O) cannot support Sp(S) even if this is specified by the
army list.
The following Rear Support Factors are applied
immediately:”
2nd
bullet. Delete whole
bullet. (Replaced with mitigating rear support factor on
P.23).
3rd
bullet. Replace with:
·
“Spears
add +1 for a supporting 2nd rank of spears, if both are the same grade and in
good going, and their frontal opponents are not
elephants. If fighting elephants to their front, their combat outcome is
modified as specified on P.23.”
4th
bullet. Replace with:
·
“Pikes
except (X) add +1 for each
supporting 2nd or 3rd rank of pikes, if all are the same
grade and in good going, and their frontal opponents
are not elephants. If fighting elephants to their front, their combat outcome
is modified as specified on P.23.
·
Foot
fighting to their front against pikes except (X) deduct 1 if the pikes are supported by a 4th rank of
pikes, if all ranks are pikes of the same grade and in good going.”
5th
bullet. Replace with:
·
“Pikes
(X) add +1 for each supporting 2nd
or 3rd rank of pikes (X) or (I), if all are in good going, and
their frontal opponents are not elephants. If fighting elephants to their
front, their combat outcome is modified as specified on P.23.”
6th
bullet. Delete whole
bullet. (Replaced with modified combat outcome on P.23).
8th
bullet. Delete whole
bullet (Replaced with modified combat outcome on P.23).
12th
bullet. Replace with:
“Psiloi (S) or (O) who are fighting skirmishers to
their front add +1 for a supporting rank of psiloi of
the same or (O) grade.”
13th
bullet. Delete whole
bullet. (Replaced with mitigating rear support factor on
P.23).
14th
bullet. Delete whole
bullet. (Replaced with mitigating rear support factor on
P.23).
P.
22 Tactical Factors.
1st
-2. Replace with:
“ -2 If
an element of a demoralised command other than its general.”
3rd
-2. Replace with:
“-1 If
(S) or (O) warband in close combat against foot to their front while in
rough or difficult going.
-2 If blades in close combat against
foot to their front while in rough or difficult going.”
4th
-2. Replace with:
“ -2 If
spears, pikes, (O) or (I) hordes or train in close combat
while in rough or difficult going or while crossing any but a paltry river
except by a road ford or bridge.”
P.23 Grading factors. 3rd
+1. Replace with:
“ +1 if your element
is not artillery, and scored at least 2 more than (F) opponents.
P.23 Insert new paragraph before COMBAT
OUTCOME:
“Mitigating
rear support factors
Compare your element’s
total score after grading factors to
that of its shooting or frontal close combat opponent after grading factors, then adjust the
winning element’s score by each of the following that apply:
-1 if any
troop-type except elephants or artillery scored more than enemy cavalry if
these are supported by a 2nd rank of cavalry (O) if (O), (I) if (I).”
-1 if
cavalry or knights (X) scored more
than cavalry (O) or (I) if these are supported by a 2nd
rank of psiloi (S)
or (I), provided that such support
is expressly permitted by their army list..
-1 if
warband, mounted troops except knights (X),
war wagons or troops defending fortifications scored more than enemy
spears, pikes, blades or auxilia if these are
supported by a single 2nd or 3rd rank of psiloi armed with bows, or a single 2nd rank of psiloi armed with crossbows or handguns, provided that such
support is expressly permitted by their army list.
P.23 If an element’s total is less than that of its opponent, but
more than half.
“Knights. Destroyed by elephants,
expendables or light horse, by (S) bowmen
whose front they moved into contact with this bound, or by any enemy if in
close combat in difficult going. If not, recoil.”
“Spears. Destroyed by elephants,
knights, (S) camelry
or expendables if in going these count as good, or by warband. Spears
fighting elephants to their front instead recoil if supported by a 2nd
rank of spears of the same grade. In other circumstances,
recoil.
Pikes. Destroyed by
elephants, knights, (S) camelry or expendables if in going these count as good, or
by warband. Pikes fighting elephants to their front instead recoil if
supported by a 2nd rank of the same grade, or of (X) or (I) if the front rank is (X).
In other circumstances, recoil.
Blades. Destroyed by knights, (S)
camelry or expendables if in going these count as
good, or by warband. Blades (S)
or (O) fighting knights or (S) camelry
to their front instead recoil if supported by a 2nd rank of (S) or (O) blades. In other circumstances, recoil.”
Para 9 (Warband): add after
“elephants”: “Warband (S) or (O) fighting knights, (S) camelry
or elephants to their front instead recoil if supported by 2nd, 3rd
and 4th ranks of (S) or (O) warband.”
“Hordes. Destroyed by knights, (S) camelry
or expendables if in going these count as good, or by elephants or warband, or
if (I) in close combat. If not,
recoil unless (I).”
P.24. DESTROYED
ELEMENTS.
“When an element is destroyed as its close
combat outcome or by being unable to complete a recoil from close combat, all
friendly elements with any part directly behind and less than the destroyed
element's base depth from the
initial position of its rear edge, or less than one base width if this is less, and any psiloi
which gave rear support, are also destroyed unless any of the following apply:”
2nd
bullet. Replace with:
·
“The
front element or that behind is of war wagons, baggage or naval, or the front
element is of artillery or (I)
hordes.”
Add new paragraph
at the end:
“If an element
that fought as a flank contact is still in front edge to side edge contact with
enemy after destroyed enemy elements have been removed, it is immediately shifted
sideways, if necessary and there is room, to conform to front corner to front
corner and front edge to side edge contact with the front-most such element.”
P.24.
RECOILING ELEMENTS.
“If it meets
friends facing the same direction, it may pass through to their rear if of a
type allowed to do so (and must do so if it is psiloi),
otherwise if naval it pushes back naval, if land troops any but elephants, war
wagons, baggage or naval.”
Insert new
paragraphs at the end of the section:
“An element pushed
back behind a recoiling element does not itself count as recoiling. If it meets
friends it passes through them or pushes them back in the same circumstances as
if it was recoiling.
The recoiling
element, not the pushed back element, is destroyed if, before the recoiling
element has completed its recoil move, the pushed back element’s path is
blocked by any of the following:
·
Enemy
(other than psiloi contacted on a side or rear edge
or rear corner, who immediately flee). Unless the
pushed back element is psiloi, this enemy is also
destroyed if contacted on a rear corner only or a rear edge by the pushed back
element's edge, or on a rear or side edge by its corner only. It does not then
count as having been destroyed in close combat.
·
Friends
it cannot pass through and cannot push back sufficiently for the recoiling
element to complete its recoil move.
·
Terrain
it cannot cross. (Landing troops can re-embark. A boat pushed back on a river
follows its curves.).
·
A PF
parapet or TF, except from inside an enemy TF or unopposed at a gateway.
In each such case
the pushed back element (unless itself destroyed – see DESTROYED ELEMENTS
above) is moved back as far as the obstruction.
The pushed back
element is lost if it is pushed even partly off the table edge. The recoiling
element is only lost if it also crosses the table edge. ”
P.24
FLEEING ELEMENTS.
“
·
An
element of skirmishers fleeing as a result of an enemy press forward move flees
directly away from (perpendicularly to) the enemy front, making an initial turn
if necessary.”
P.
25. PURSUING
ELEMENTS.
“Contiguous 2nd, 3rd or
4th rank elements lined up behind pursuers also pursue if they are
of the same troop-type as the pursuers or if they would be capable of giving
the pursuers rear support against any troop-type, even if not the type being pursued.”
P.25. Add new section before STORMING FORTIFICATIONS.
“PRESSING FORWARD
If an undemoralised group (entirely of foot, or of foot plus a
mounted general and any troops double based with him) causes all of its frontal
close combat opponents to flee in its own bound, without pursuing any of them, it
can press forward after all combats have been resolved for the bound. This is
only permitted if any tactical move the elements comprising the group made
earlier in the bound was entirely straight ahead. Skirmishers can only press
forward if in a rear rank behind other troops. All ranks must press forward if
any do. No troops can press forward across fortifications.
A press forward
move is straight ahead, up to the full tactical move of the slowest element in
the group. Any enemy skirmishers that would obstruct the push forward move flee
(once only) without being contacted. The move ends if fresh enemy
non-skirmishers are contacted. Combat is not resolved till next bound. If
skirmishers are contacted (because their flee move was forced to deviate to
avoid some obstruction), they are immediately destroyed; the press forward move
can continue.
A press forward
move does not count as an outcome move, so must obey normal movement
restrictions.
Note
that as groups are not fixed in DBM, if only part of a group causes all of its
close combat opponents to flee, that sub-group can choose to make a press
forward move, but this must include all contiguous lined-up ranks, as stated
above. As a press
forward move does not require PIPs, it can include
troops of different commands if these constitute a group.”
P.
25. STORMING
FORTIFICATIONS. 1st sentence.
Replace with:
“An element assaulting
fortifications which destroys a defending element or forces it to flee or
recoil, or which achieves a higher score than an undefended fortification,
(unless fighting only as a flanker on a corner or friends are in the way)
immediately pursues 1 base depth measured from the inner edge of the
fortification, any enemy elements in the way being moved back sufficiently to
make room.”
P.
25. LOSSES.
1st
“For the purpose
of calculating demoralisation, defeat and tie break situations, each troop
element counts as 1 element equivalent,
except as follows:”
1st
bullet. Replace with:
·
“Each
element of war wagons (I) counts as
3 element equivalents.
·
Each
element of psiloi, hordes except (I), boats (F) or irregular auxilia (I) counts as half an element
equivalent.
·
Expendables
or hordes (I) count as 0 element
equivalents.”
4th
bullet. Replace with:
“Baggage does not
count towards the original element equivalents of a command or army, but
baggage losses are added to total army losses when calculating final defeat and
tie breaks only. Each element counts as 2 elements if destroyed in close
combat, 1 if lost any other way, 0 if demoralised but not yet lost.”
P.25
DEMORALISED COMMANDS.
“All other mobile elements
must flee in spontaneous retreat [See P. 24] unless within the circuit of a
fortification not entered by enemy, or in a tower, or their front edge is in contact
with enemy.”
P.
25. VICTORY
& DEFEAT.
“If neither side
has any demoralized commands at the end of the game, and either side has any
commands which have lost at least one quarter of their original element
equivalents, transfer 1 VP from a side with more such commands to the side with
less such commands.”
|
GLOSSARY |
|
|
Edge
contact |
Each
element has at least part of an edge in contact with at least a part of an
edge of the other. Elements in contact only corner-to-corner are not in edge
contact. |
|
Rear
Support |
An
element counts as giving rear support if it fulfils the criteria for rear
support given on P.22, and the front rank element’s frontal opponents are of
a type against which a relevant rear support factor, modified combat outcome
or mitigating rear support factor is listed. It does not count as giving rear
support against other types. |
|
Straight
ahead |
Perpendicularly
forwards from the element’s front edge. |
|
Straight
back |
Perpendicularly
backwards from the element’s rear edge. |
|
Table |
The
rectangular area representing the battlefield. |
|
Within 1
base width |
At or
closer than 1 element base width distance. |
|
Within x
paces |
At or
closer than x paces distance. |
ALL
ARMY LIST BOOKS. First page of text.
Delete “All armies
must also have 2 baggage elements for each general whose command is not
initially entirely waterborne”. Replace with:
“All armies must
also have 6 baggage elements if 400AP or less, otherwise 8.”
ALLIES. Para 1 (Bk 1, 3, 4) or Para 1 and
Para
2 (Bk 1, 3, 4) or
All Cv (S) required to be double-based with Cv
(O) as the front rank of a double based element are downgraded to (and paid for as) Cv
(O).
P.31
Figure 5. Replace with:
Figure
7. 4th
sentence. Replace with:
“K does not
overlap L, and must have moved into that position before L contacted J.”
P.
35. Insert new Figure
10b:

P.
36.
Figure 11a.
“Both sides dice.
C scores 4, adds its combat factor against foot of +5, a further +1 for the
general and -1 for the 4th rank of the enemy pikes. I scores 4, adds
its combat factor against foot of +3, and a further +1 for rear support from
each of the 2nd and 3rd elements of pikes behind it.
However, it must deduct 1 for being overlapped by D.”
“There are no
modifications for grading, as both elements are (O), and no mitigating rear support factors, so the final scores
are 9 to C, 8 to I.”
Figure 11b. Replace text with:
“The players now
dice for B and E. B scores 6, adds its combat factor of +5, and -1 for the 4th
rank of the enemy pikes. E scores 1, adds its combat factor of +3 and a further
+2 for rear support by pikes F & G, but must deduct 2, since it is now
overlapped by both A and C. E’s score is half or less that of its opponent, so
it is destroyed.
F is less than E’s
base depth behind E, so is also destroyed
It is now the
Macedonian player’s bound, and he can move G (with H in support) & I (with
J, K & L in support) back into contact if he wishes to as two (because
their front is not level) group moves expending 1 PIP each.”
P. 37. Figure
12.
“Thus A suffers a
minus 1 tactical factor, and is destroyed if it suffers a recoil combat outcome
(in which case B is also destroyed because it is less than A’s base depth
behind A, and Y is shifted sideways so that its left front corner is in contact
with the left front corner of C).”
P.
39. Wading Rivers.
“Land elements
recoiling, pushed back, fleeing or pursuing in or into a river ignore the
direction of flow.”
P.39a.
Insert new page after P.39. Figure 16a and b:
